Update - and don't forget this item in the "Advances In Realtime Rendering In Games Course" edition 2011: Real-time Image Quilting: Arbitrary Material Blends, Invisible Seams, and No Repeats, by Hugh Malan (Graphics Programmer, CCP Games). Go go CCP! :)
Update 2 - added the Technical Paper Preview Reel for 2011. Can't wait to learn about this stuff!
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