While I'm at it, here's some bmg2 shots running on kubuntu...
Built-in (if backend has OpenGL) faux-win32 imitation. Handy to give an in-game editor at least these controls regardless of actual platform/backend..
Artwork based backend, with q3-shaders thrown on them for good measure.
Test-image generated by the rasterizer, which sits on top of freetype2. Pretty cool that this looks exactly the same on win, mac and linux, save for the lower right :) Yeay unit tests \o/